![]() If you want to display the absolute paths again, fix the broken links and uncheck the box. Once the Do not display absolute paths is checked, it will not be unchecked until the broken link is fixed. If you are concerned about the display of absolute paths when links are broken, check the “Do not display absolute paths when links are broken” checkbox in the palette. However, since your absolute path information is stored in the material’s link, if you pass the data to someone else and the material’s link is broken, the path will be visible to others. Notes When the Link to the Material is BrokenĪnimation files may contain external links to materials such as audio or background images.Įxternal links are managed by absolute paths, so the palette displays the paths in your own environment. ![]() If you change the relative path of an animation file or material file by moving it to a different folder, the link may be broken, and the animation file will need to be linked as follows when importing animation files. If you are using materials such as model files, audio, background images, etc., and if the relative paths between the animation file and the material files are not changed, the link will not be broken when the animation file is imported the next time, even if it is moved to another drive or PC. How to Handle the Material to Maintain Links to the Material Click menu -> -> to open the Explorer.Select the for which you wish to replace the model and display it in the View, then click on the track of the model you wish to replace or on the View to select the mode.To change the model only for a specific scene Select the replacement model and click to apply the replacement.Right-click on the name of the model you wish to change and click on to open the Explorer.In the, click to expand the animation data in the palette.Note that even if the same parameters are used, the pose, facial expression, and display state of the parts may change depending on the state of the parameters. ![]() If the parameter IDs or ranges are different for the models before and after replacement, the movement may be incorrect. If you want to replace a model saved under a different name with a different model, click. Note that if the model is changed first and the animation data is opened later, there is no need to reload the model.
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